Design of Beyond: Two Souls
Design of Beyond: Two Souls -
(NO SPOILERS)
Gameplay -
Quantic Dream’s new approach to games, since Heavy Rain, serves one sole purpose and that is to provide the best interactive experience possible.
The story of Beyond: Two Souls unfolds based on the choices made in the game and every action and spoken dialogue has a short term or long term consequence. The game also has multiple endings that can be unlocked through multiple play throughs making different choices.
The game lets players explore using the traditional 3rd person controls and uses QTE (Quick Time Events) for action sequences. Failing to complete the QTEs can result in either the characters dying or the game leading to different scenarios.
Acting -
Game these days have motion capture actors and voice actors give life to characters, but Beyond: Two Souls takes it a step further by having actors such as Ellen Page and Willem Dafoe, who’ve done an incredible job by making characters feel so alive and real.
The cinematic sections of the game feels like watching a movie and the game at times feels like an interactive movie, which is good thing as it is so different from the games we usually play.
Conclusion -
Comments
Post a Comment